JUDAS IIIt’s a quiet afternoon. You lean back, snoozing off at the bridge of your Mining Barge. Abruptly, you’re shocked awake. The Overview fills up. You strain to understand what you’re seeing. Some dozen Battleships, clad in spiked armour, serenely exit their warp tunnel. Menacing as they are, they unshroud their laser cannons and scorch a nearby space station. You rub your eyes, but the Nightmare persists.
It might be a familiar progression: a corporation, newly formed, its founders roaming the stars. Members slowly join. The group might band with other corporations, which, at least up to a point, determines enormous survival value. And then: alliances are formed. They create game-changing contrivances. It's not hard to log in every day to be impressed with ourselves: how we've changed the game for our benefit and convenience. We built killboards, wikis, and API’s and other tools. Many corporations arise all the time, but sadly wipe themselves out as soon as they are able. However, some corporations or alliances see their way through the difficulty of induced challenges and safely pass through the time of perils. Others, not so lucky, perish. This is one reason why in the seventeen-year long perspective of EVE, there is something truly epochal about Wrecking Machine. Drawn by an itch that can hardly be described or understood, to undiscovered new challenges and new goals, each time we have overcome a challenge we have changed. Necessity has changed us. It will not be we who reach our next goal. It will be a Wrecking Machine very like today’s, but with more of our strengths and fewer of our weaknesses. More confident, better prepared, readier, and vigil. For all our downsides and weaknesses, Wrecking Machine is capable of greatness. Extinction is the rule, survival the exception.
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February 2020
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